
#type vertex
#version 330 core

layout (location = 0) in vec3 Positions;
layout (location = 1) in vec3 Normals;
layout (location = 2) in vec2 TexCoords;

out vec2 texCoords;

void main()
{
	texCoords = TexCoords;
	gl_Position = vec4(Positions, 1.0f);
}



#type fragment
#version 330 core

uniform sampler2D screen;

in vec2 texCoords;

void main()
{
	gl_FragColor = texture2D(screen, texCoords);
}
